How to Use FloorGenerator 2.10 for 3ds Max 2020 to Create Realistic Floor Coverings
If you are looking for a plugin that can help you create realistic floor coverings in 3ds Max 2020, you might want to check out FloorGenerator 2.10. This plugin is designed to generate five kinds of floor coverings: straight, herringbone, chevron, basket weave, and hexagon. You can customize the size, rotation, offset, gap, bevel, and randomization of the tiles or planks, as well as apply different materials and textures using the MultiTexture Map shader.
In this article, we will show you how to install and use FloorGenerator 2.10 for 3ds Max 2020 in a few simple steps.
Step 1: Download and Install FloorGenerator 2.10
To download FloorGenerator 2.10, you need to visit the official website of CG-Source[^1^] and register for a free account. Then, you can download the plugin from the FloorGenerator page[^2^]. The plugin is compatible with 3ds Max versions from 2013 to 2020.
To install FloorGenerator 2.10, you need to copy the files from the downloaded zip folder to your 3ds Max plugins folder. For example, if you are using 3ds Max 2020, you need to copy the files to C:\\Program Files\\Autodesk\\3ds Max 2020\\plugins. Then, you need to restart 3ds Max and go to Customize > Customize User Interface > Toolbars. Under the Category drop-down menu, select FloorGenerator and drag the FloorGenerator button to your toolbar.
Step 2: Create a Floor Object
To use FloorGenerator 2.10, you need to create a floor object first. You can use any standard or editable spline object as a floor object. For example, you can create a rectangle spline and adjust its length and width as you like. Then, you need to select the floor object and click on the FloorGenerator button on your toolbar. This will open the FloorGenerator modifier panel, where you can see the parameters and settings for the floor covering.
Step 3: Choose a Floor Type
Under the Floor Type section, you can choose one of the five floor types: Straight (standard), Herringbone (Herringbone), Chevron (French), Basket Weave (Vietnamese), or Hexagon (six-corner tile). Each floor type has its own sub-parameters that you can tweak to change the appearance of the floor covering. For example, if you choose Straight, you can change the Length, Width, Rotation, Offset U/V, Gap U/V, Bevel U/V, and Random values of the planks.
Step 4: Apply a Material and Texture
To apply a material and texture to your floor covering, you need to use the MultiTexture Map shader that comes with FloorGenerator 2.10. This shader allows you to use multiple textures for each plank or tile and blend them seamlessly. You can download various wood or tile textures from CG-Source[^3^] or other websites.
To use MultiTexture Map, you need to create a standard material and assign it to your floor object. Then, in the material editor, go to Maps > Diffuse Color and click on None. In the Material/Map Browser window that pops up, select MultiTexture Map and click OK. This will open the MultiTexture Map parameters window, where you can load your textures by clicking on Add Bitmaps and browsing your folders.
You can also adjust the settings for each texture such as Brightness Variation, Hue Variation, Saturation Variation, Scale U/V, Offset U/V, Rotation U/V, Blur U/V etc. To see how your floor covering looks like in the viewport or render window, make sure you enable Show Map in Viewport and Show Standard Map in Viewport buttons in the material editor.
FloorGenerator 2.10 is a powerful and easy-to-use plugin for creating realistic floor coverings in 3ds Max 2020. You can choose from aa16f39245